Dance Dance Revolution - Wikipedia, the free encyclopedia. Dance Dance Revolution(. Introduced in Japan in 1. Bemani series, and released in North America and Europe in 1. Dance Dance Revolution is the pioneering series of the rhythm and dance genre in video games. Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score. Dance Dance Revolution has been given much critical acclaim for its originality and stamina in the video game market. There have been dozens of arcade- based releases across several countries and hundreds of home video game console releases, promoting a music library of original songs produced by Konami's in- house artists and an eclectic set of licensed music from many different genres. The DDR series has inspired similar games such as Pump It Up by Andamiro and In the Groove by Roxor. Gameplay. During normal gameplay, arrows scroll upwards from the bottom of the screen and pass over a set of stationary arrows near the top (referred to as the . When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrows on the dance platform, and the player is given a judgement for their accuracy of every streaked notes (From highest to lowest: Marvelous. For instance, Freeze Arrows (introduced in DDRMAX) which is a long green arrow that must be held down until the tail of it reaches the Step Zone, that is given an . Konami Announces DanceDanceRevolution: Disney Grooves. Details of the products published by Konami can be found at www.konami.com. Dance Dance Revolution: Disney Grooves. Dance Dance Revolution: Disney Grooves. Dance Dance Revolution Disney Grooves - Nintendo Wii: Video Games. Video Games PS4 Xbox One Wii U PC 3DS PS3 Xbox 360 Accessories Virtual Reality Trade-In Deals Best Sellers More Gaming. As with all Wii DDR games. Until DDR Super. NOVA2, the N. G. If the Dance Gauge is fully exhausted during gameplay, the player will fail the song (and the game will be over). Otherwise, the player is taken to the Results Screen, which rates the player's performance with a letter grade and a numerical score, among other statistics. The player may then be given a chance to play again, depending on the settings of the particular machine (the limit is usually 3- 5 songs per game). Aside from play style Single, Dance Dance Revolution provides two other play styles: Versus (Player 1 side of play style Single and player 2 side of play style Single playing together) and Double (One player utilizes both pads to play). Some games offer additional modes beyond these, such as Course mode (players must play a set of songs back- to- back) and Battle mode (two players compete with a tug- of- war life bar by sending distracting modifiers to each other). Earlier versions also have Couple/Unison Mode, where two players must cooperate to play the song. This mode later become the basis for . Difficulty is loosely separated into 3- 5 categories depending on timeline: Year range. Edition range. Difficulty. MIX, & 3rd. MIX PLUSEasy/Soft. Basic. Another. Maniac. In addition, each difficulty rating would also be labeled with a title. DDR 3rd Mix also renamed the Maniac difficulty to . The SSR mode was eliminated in 3rd. Mix Plus, and the Maniac routines were folded back into the regular game. In addition to the standard three difficulties, the first three titles of the series and their derivations also featured a . In this mode, one cannot access other difficulties, akin to the aforementioned SSR mode. While this mode is never featured again, it would become the basis for the fully accessible Beginner difficulty implemented in newer games. DDR 4th Mix removed the names of the song and made it simple by removing those names and organizing the difficulty by order. DDR 4th Mix Plus renamed several song's Maniac charts as Maniac- S (for Single) and Maniac- D (for Double), while adding newer and harder stepcharts for the old ones as the . These new charts were used as the default Maniac stepchart in DDR 5th Mix while the older ones were removed. Beginning in DDRMAX, a . The step difficulty was removed in favor of the Groove Radar. DDRMAX2 (and subsequent versions) re- added the foot ratings and restored the pre- 4th Mix Plus Maniac stepcharts as the default Heavy stepcharts. DDRMAX2 also increased the difficulty scale to 1. On DDR Extreme, Beginner difficulty is added for beginners and the Oni/Challenge is freely accessible. The game also adds the infamous . Later on, DDR Super. DanceDanceRevolution: Disney Grooves Announced News > Game Announcements. Konami announces Dancedancerevolution: Disney Grooves. Dance Dance Revolution ddr game and dance pad. NOVA2 removed the foot rating and replaced it with bars. However, all songs from the previous games remain identical, with very few changes to certain song difficulties. On Dance Dance Revolution X, the foot/bar rating system was given its first major overhaul, now ranking songs on a scale of 1- 2. All songs from previous versions were re- rated on the new scale. Dance with some of your favorite Disney characters in Dance Dance Revolution: Disney Grooves. PC; PS4; Xbox One; Wii U; More. Games Discussion; PC/Mac/Linux Society; PlayStation. Buy Dance Dance Revolution: Disney Grooves - Game Only, Konami, Nintendo Wii, Find release dates. Dance Dance Revolution: Disney Grooves - Game Only by Konami. Upcoming Video Games; PC Downloads; Sign Up for. GameSpot PC; PS4; Xbox One; Wii U; More. PS3; Vita; Xbox 360; 3DS; Games. New Games; GameSpot Fifty; Reviews. Dance Central Spotlight. Buy DanceDanceRevolution Disney Grooves - Game Only, Konami, Nintendo Wii. All; Action; DLC; Fighting; Free To Play. DanceDanceRevolution Disney Grooves - Game Only by Konami. The same system was carried over to Dance Dance Revolution X2, although the difficulty bars were removed, replaced by simple difficulty numbers with the foot mark returning as the difficulty symbol for the first time since DDR Super. Nova. There are currently no songs that are officially rated maximum (2. POSSESSION on Double Challenge, and EGOISM 4. Over The . However, the game still allows players to rate their custom edit data up to maximum. Groove Radar. The Groove Radar is a graphical representation of the difficulty of a song based in five different areas: Stream, Voltage, Air, Chaos, and Freeze. Stream - Indicates the overall density of the steps of the song. A high number of steps is not necessary for a high stream measurement (although it is a factor), since the songs' running time may range from as short as 1 minutes and 1. Xmix, which go beyond 3 minutes). Voltage - Indicates the peak density of the steps (the highest density of arrows that ever appear on the screen at once). Songs with a high BPM (3. BPM song equals to 8th beat step in a 1. BPM song, and so on), though songs with lower BPM can have a high voltage, even if the halved beats usually cap at 3. Chaos - Indicates . If a song in a following mix or update has a higher category measurement, then the groove radar is renewed so the new song can max out that category, while all previous songs are re- rated in respect to the new radar. As of the 2. 01. 4 update to Dance Dance Revolution, the groove radar also employs a numerical measurement in addition to a graphical representation. Before the update, the radar did not disclose the number by default, though it could be shown by holding the SELECT button while heading to the song select screen. The Groove Radar was not very popular among seasoned DDR veterans. The foot- rating system would be restored to work with the Groove Radar in the North American home version of the game and in the next arcade version, DDRMAX2, and almost all future versions (except for versions based on the North American version of Extreme, which only use foot ratings). All of the 6th Mix songs on 7th. Mix received foot- ratings, excluding songs that are removed from DDRMAX2. Super. NOVA 2 featured special edits of songs specifically meant to max out specific categories on the radar, culminating with Dead End (Groove Radar Special), maxing out all 5 categories. While not related, Super. NOVA 2 also featured a variation known as . The player receives the opportunity to play a free extra song, which often defaults to a very difficult song with forced modifiers (such as 1. Reverse) and a life bar identical to the battery bar similar to Challenge mode with 1- 4 lives depending on their score in the final stage (or a non- regaining life bar before Supernova 2). Beginning on Super. Nova 2, players may be able to access the modifier menu and the forced modifiers (save for the battery bar) are no longer used. However, the Replicant- D Action event in DDR X2 did not allow players to select modifiers for its Encore Extra Stage. The default song for the extra stage is predetermined, although as of Extreme, any song can be played on the extra stage, although there is still a song that is designated as the Extra Stage (which usually is marked with red letters* on the song wheel, and must be unlocked for regular play). A player who attains a grade of . Super. Nova 2 and X allowed players to play any song for Encore Extra Stage, but X2 went back to the original predetermined songs, though the players are still able to change the modifiers. Usually if this final boss is beaten, a special credits sequence is played. With the implementation of e- Amusement in DDR, mixes after Super. Nova have contained multiple songs as extra stages, often based on specific conditions, such as playing specific difficulties or songs. From 7th Mix onward, the BPM of Extra Stage songs was displayed as a random, changing number, instead of the song's true BPM. For every Extra Stage song except for MAX. The cabinet has a wide bottom section, which houses large floor speakers and glowing neon lamps (led on X cabinets and hide lights on white cabinets). Above this sits a narrower section that contains the monitor, and on top is a lighted marquee graphic, with two small speakers and flashing lights on either side. Below the monitor are two sets of buttons (one for each player), each consisting of two triangular selection buttons (four on X and white cabinets) and a center rectangular button, used mainly to confirm a selection or start the game. Each side houses a set of four acrylic glass pads. Each pad sits atop four pressure activated switches, one at each edge of each pad, and a software- controlled cold cathode lamp illuminating the translucent pad, not available on the white cabinet. A metal safety bar in the shape of an upside- down . Some players make use of this safety bar to help maintain proper balance, and to relieve weight from the legs so that arrows can be pressed with greater speed and accuracy. Some DDR cabinets are equipped with Sony Play. Station memory card slots, allowing the player to insert a compatible memory card before starting a game and save their high scores to the card. Additionally, the equivalent home versions of DDR allow players to create and save custom step patterns (edits) to their memory card . This feature is supported in 2nd. Mix through Extreme. Super. Nova didn't support memory card slots.
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